Digital sounds and great voice acting puts the game one step further to realism. During development, Andy McNab (former SAS) assisted the development by giving advice on how soldiers think, act and talk trying to reflect what a real soldier would speak.
"Words like 'maybe', 'we will try to' or 'we will attempt', don't exist in a soldier's world. We use words like 'you will', 'I will', 'we will'. All dialogue is absolute because soldiers in the real world must be positive in everything they do. After all, real lives are at stake, so there is no room for failure."